Atomically compares the value representation of the referenced object with that of
expected, and if those are bitwise-equal, replaces the former with
desired (performs a read-modify-write operation). Otherwise, loads the actual value stored in the referenced object into
expected (performs a load operation).
The memory models for the read-modify-write and load operations are
failure respectively. In the (2) and (4) versions
order is used for both read-modify-write and load operations, except that std::memory_order_acquire and std::memory_order_relaxed are used for the load operation if order == std::memory_order_acq_rel, or order == std::memory_order_release respectively.
|expected||-|| reference to the value expected to be found in the object referenced by the |
|desired||-||the value to store in the the referenced object if it is as expected|
|success||-||the memory synchronization ordering for the read-modify-write operation if the comparison succeeds. All values are permitted.|
|failure||-||the memory synchronization ordering for the load operation if the comparison fails. Cannot be std::memory_order_release or std::memory_order_acq_rel|
|order||-||the memory synchronization ordering for both operations|
true if the referenced object was successfully changed, false otherwise.
The weak forms (1-2) of the functions are allowed to fail spuriously, that is, act as if *this != expected even if they are equal. When a compare-and-exchange is in a loop, the weak version will yield better performance on some platforms.
When a weak compare-and-exchange would require a loop and a strong one would not, the strong one is preferable unless the object representation of
T may include trap bits, or offers multiple object representations for the same value (e.g. floating-point NaN). In those cases, weak compare-and-exchange typically works because it quickly converges on some stable object representation.
For a union with bits that participate in the value representations of some members but not the others, compare-and-exchange might always fail because such padding bits have indeterminate values when they do not participate in the value representation of the active member.
Padding bits that never participate in an object's value representation are ignored.
|This section is incomplete|
Reason: no example